Master the Resident Evil 0 Clock Puzzle: A Step-by-Step Guide

Unlock the secrets of the Resident Evil 0 clock puzzle with our comprehensive guide. Learn how to solve it and gain access to new areas.

Are you stuck on the Resident Evil 0 clock puzzle? Don't let it slow you down in your quest to uncover the secrets of the Umbrella Training Facility. This guide will walk you through every step of solving the puzzle, ensuring you can move forward in the game without any hassle. Whether you're a seasoned gamer or just starting out, mastering the Resident Evil 0 clock puzzle is essential for advancing in the game. Let's dive in and uncover the solution together!

Understanding the Resident Evil 0 Clock Puzzle

The Resident Evil 0 clock puzzle is a critical challenge that players must overcome to unlock new areas and progress in the game. This puzzle is located in the Umbrella Training Facility, where players will need to use the Facility Key to access various rooms and solve a series of tasks.

Key Steps to Solve the Puzzle

  1. Collect the Facility Key: To begin the puzzle, you must first collect the Facility Key. This key is used to unlock doors throughout the facility, allowing you to access new areas and solve the puzzle.

  2. Use the Facility Key: Once you have the Facility Key, return to the main hall (M2,3) and climb down to level 1F. Take the Eastern door (the one next to the first typewriter) to the dining room (M2,13) where several zombies are staying. Eliminate all of them and use the Facility Key to open the door into a small kitchen (M2,14).

  3. Collect Essential Items: In the kitchen, you'll find standard supplies, but also a Lighter Fluid. Make sure that Billy collects it. Access the inventory and combine the fluid with the lighter that Billy has. This combination will allow you to light up oil lamps at the right moment during the game.

  4. Obtain a Shotgun: In the room with the zombies, you can obtain a shotgun, among others. This shotgun is a good idea to replace the Hunting Gun you currently have, as its magazine can hold seven shells, whereas the Hunting Gun can only hold two.

  5. Navigate Through the Training Facility: After obtaining the shotgun, move along the balconies and eliminate monsters. Use the interactive ladder to reach external balconies of the training facility. The only available path will lead you to a door and across the door, you will get to the conference room at level 2F (M2,5).

  6. Unlock the Red Door: Remain in the conference room and take the door (South-Western one) to the corridor where zombies used to be (M2,6). Ignore the double door that you pass by and reach the end of the corridor. Here, you'll find a red door (M2,18) where you can use the Facility Key for the second time to open the door.

  7. Switch to Billy: After entering the room, switch to Billy. First, examine the room to find a file – the Assistant Director's Diary. Return to the door and stand in the spot shown in the screenshot. Lean the analog stick towards the table and wait for Billy to push it towards the bottom-left edge of the screen. Keep doing that up until the table gets stuck and it is impossible to push it any further.

  8. Climb onto the Table: Climb onto the table, turn right by 90 degrees, and climb down into a small recess to the right of a button in the wall. Turn towards the table and start pushing it left until you move it towards the fireplace shown in the screenshot.

  9. Obtain a Clock Hand: Examine the trophy on the wall to obtain a clock hand.

  10. Interact with the Big Clock: You will need to reach the room at level 3F, where you have defeated the giant insects after the elevator ride, as Rebecca. Take the Southern door in the big room to get into the area with the ravens and the fountain (M2,9). Here, dash up to the Western door to reach your destination (M2,8). Approach the big interactive clock and examine it. Access Billy's inventory and select the Iron Needle to mount it onto the clock.

  11. Solve the Puzzle: Now you will have to solve a puzzle whose aim is to set the clock to the right time. The time that you need to set is 8:15, which you have learned from the Notice to All Staff at the very beginning of your exploration of the training facility. Set the longer minute hand to the Roman numeral 3 (III) and the hour hand to the Roman numeral 8 (VIII). Confirm the selection with the OK button to start two cutscenes that reveal a new door within the facility has just been unlocked.

Tips for Solving the Puzzle

  • Pay Attention to Details: The Resident Evil 0 clock puzzle requires attention to detail. Make sure you collect all the necessary items and follow the steps in the correct order.

  • Use the Right Characters: In some parts of the puzzle, you'll need to switch between characters. Make sure you know which character to use at each stage.

  • Experiment with Solutions: If you're stuck, try different combinations and solutions until you find the correct one.

Conclusion

Mastering the Resident Evil 0 clock puzzle is essential for progressing in the game and uncovering its secrets. By following this guide, you'll be able to solve the puzzle and move forward without any hassle. Remember to pay attention to details, use the right characters, and experiment with solutions if you're stuck. Happy gaming!

FAQ

Q: How do I collect the Facility Key in Resident Evil 0? A: The Facility Key can be collected by returning to the main hall (M2,3) and climbing down to level 1F. Take the Eastern door to the dining room (M2,13), eliminate the zombies, and use the Facility Key to open the door into the kitchen (M2,14).

Q: What is the correct time to set on the clock in Resident Evil 0? A: The correct time to set on the clock is 8:15, which you can learn from the Notice to All Staff at the beginning of your exploration of the training facility.

Q: Do I need to use the shotgun to solve the clock puzzle? A: The shotgun is not necessary to solve the clock puzzle itself, but it is a useful item to have during your exploration of the Umbrella Training Facility.